Amedio Jungle

The Amedio Jungle
What follows is taken from the Oerth Journal Vol.1 #4 August 10, 1996, Article Green Nightmare: The Amedio Jungle, Part 1
by Roger E. Moore

The innumerable dangers of the Amedio Jungle have kept its secrets well, yet strange rumors and legends continue to draw adventurers and explorers to its shores. A wealth of natural resources and manmade treasures is here for the taking, yet the Amedio Jungle is also home to savage peoples, ferocious monsters, poisonous plants, virulent diseases, and the dangerous ruins of at least four fallen cultures. No roads cross the Amedio Jungle, and few allies will welcome outsiders who make their way there. It is an exotic, barbaric region separated from the civilized world by mountain and sea, an unforgiving land that repays error and conceit with anonymous, horrific death.

It is not commonly known that the Amedio Jungle extends south into Lower Oerik for well over 300 leagues, bordered the whole way on the west by the mighty Hellfurnances mountain range, effectively cutting the region off from the rest of the continent. The jungle is further surrounded by the Azure Sea to the north, the Densac Gulf to the west, and the vast, island-dotted Vohoun Ocean to the south. The jungle ends with a small pocket of tall-grass savanna about 200 miles in diameter, near the equator of Oerth, where a little-known human kingdom is said to exist. A number of islands lie just off the eastern central Amedio coast, each about the size of the Olman Islands—100 miles across at most.

The Amedio Jungle is a tropical rainforest of astounding richness and resilience. Winds blow over the Amedio from the seas to the south and east, bringing with them great thunderstorms and heavy rainfall almost every afternoon from Growfest to Brewfest. This half-year period is the monsoon season, which is then followed by a relatively dry period during which rain falls one or two days a week. Daily temperatures during either season run between 85 and 110 degrees Fahrenheit, with extremes about 10-15 degrees beyond either end. Temperatures are lower along the northernmost peninsula of the Amedio (called “the Hook” on maps from the Sea Princes) and the Olman Isles, averaging 75-95 degrees. Ground fog is often present in jungle clearings in the morning. Even after the fog clears, heat waves, thick swarms of insects, and a light haze from the humidity obscure vision over long distances and muffle distant sounds.

The air is always humid and hot, day or night. Metallic armor is extremely uncomfortable to wear; heavy padding worn beneath such armor can induce heatstroke, exhaustion, and dehydration. The padding and most clothing brought into the region also become mildewed and foul without regular washing and airing out. Ferrous armor, weapons, and tools are subject to severe rusting in a few days unless carefully oiled and cared for. Insects, rats, and other vermin in this region are known to carry horrifying diseases that spread rapidly, cause excruciating pain and debilities, and claim many lives. Most natives of the Amedio have developed some immunity to local plagues, which kill many unprepared outsiders.

The monsoon season brings with it the most dangerous form of weather: tropical storms of up to hurricane strength that blast pathways of destruction through the jungle at least once every other year. Such damage is swiftly regrown, however, and within five years no trace of a storm’s passing will be visible even from the air. A rarer danger comes with volcanic eruptions to the west in the Hellfurnaces. Though most of the ash falls westward over the Sea of Dust, occasionally hot ash and poisonous vapors drop from the sky over the Amedio, withering several hundred square miles of greenery at random and slaying many creatures as well. (The large freshwater lake in the northern Amedio is subject to an especially vile form of ashfall with magical side effects, it is reported.)

The huge freshwater lake, which has yet to be fully explored, stands out in wildspace views of the jungle. This feature is known as Storm Lake on some maps, but recently it was tentatively renamed Matreyus Lake, after an explorer described later. Many smaller, unmapped lakes, ponds, and wetlands dot the Amedio. A dozen or more rivers wind their way through the rainforest from the lower slopes of the Hellfurnaces, often ending in wide, stinking swamps as they empty into the sea. Treacherous quicksand pits and small, foul swamps are often encountered in lowlands. Some rivers and a few shallow lakes are invisible from the air, as trees have grown entirely across them.

The Amedio coast itself is sandy but narrow, barely a hundred feet wide in most places, with offshore rocks and reefs claiming a few careless boats and ships every decade. The coast is subject to the same tides as elsewhere around the Flanaess. Silver-white Luna governs the greatest tides, but aquamarine Celene’s tides are barely noticeable. Fog is known to form along the coasts on some mornings, creating grave dangers for ships as it hides reefs, pirates, and monsters from view. Certain creatures of the deeps venture ashore in thick fog, retreating to the sea as the fog pulls back or burns off.

I borrowed this from Myth Weavers

Amedio Jungle

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